Showing posts with label climate change. Show all posts
Showing posts with label climate change. Show all posts

Wednesday, May 27, 2009

a sorta-eco-urbanist reading of flOwer.

[fitting that my first post here in a long while is batshit fannish insane, BUT HEY.]

flOwer is an unusual videogame. It's a downloadable game for Sony's PS3, costs $10, and has a novel and touching style of gameplay, in which you direct an ever-growing cloud of petals around the game's landscapes, touching flowers on the ground to 'bloom' them and alter the environment. New colours and sounds spring up as you touch things; some flowers are triggers that alter the landscape more dramatically. A cliff might crumble, a stone circle might open, or a turbine might start spinning.

There are no words in flOwer, but its six levels provide a distinct political narrative about rural and urban environments. They're the dreams of six flowers sitting in pots on an urban windowsill.


So the game starts inside the city. We see its grey horizon out of the window, and we're given odd clips of it at the start of the levels; tall towers, traffic, feral birds. (People are never pictured in focus in flOwer, and given that it's a game about human environments that struck me as potentially troubling. But it's part of the game's aesthetic). The game starts when you zoom in on a flower and are transported from the city to a rural idyll; a landscape of hills and meadow dotted with rock formations. There are no signs of human existence here - or to put it another way, there's no technology. This dualism raises its head throughout the entire game; there's nature, and then there's tech, and they might mingle to form something that's a bit of both, but they're still portrayed as being two separate poles. Explore flOwer's nature scene, and you'll change it - open up new areas, change the direction of the wind that carries you - but there's still this sense that here, at the start of all things, the landscape is virgin, the organic whole.

This is an origin story. And oh damn am I obsessed with the Cyborg Manifesto this year:

An origin story in the 'Western', humanist sense depends on the myth of original unity, fullness, bliss and terror, represented by the phallic mother from whom all humans must separate, the task of individual development and of history, the twin potent myths inscribed most powerfully for us in psychoanalysis and Marxism. Hilary Klein has argued that both Marxism and psychoanalysis, in their concepts of labour and of individuation and gender formation, depend on the plot of original unity out of which difference must be produced and enlisted in a drama of escalating domination of woman/nature.


Origin stories are never true, especially not when it comes to cities.

And yet, there's other moments in flOwer when technology seems to be framed more like something that arises from nature. It's exploring its own conceit, even if its tech tree is, at times, bizarre.


The second flowerpot introduces human design in the form of stone circles - rings of megaliths tilted inwards. (And I love this.) You continue to explore, opening flowers with a touch, and when you've opened the right flowers the megaliths draw apart and tilt outward - opening just like the flowers. Can you define the megaliths as a form of technology? Certainly it's a human working on the landscape that, because it is primitive, gets a pass at being flower-like, natural.

The third moves us on to wind turbines. Touch the flowers, and their arms start spinning.

Bit of a hop, isn't it? I don't know what the Civ beeline for stone circles-->wind power would be, but, it's all aesthetic anyway; the game's connecting rural idylls with pagan prehistory with wind turbines, like it's sketching out the interests of the hippie/new-age movement.

Turbines, see, are still Good Tech. They move with the breeze; they aren't affecting the empty landscape, but the landscape is affecting them. And in between these levels, we're still seeing the city in all its grim grey glory; the flowers are dreaming of this better way, far from reality but coming ever closer.

Part 4 was the one which touched me the most. It was set in night, swooping from sunset towards sunrise through a dark and lonely sky, and one of the ways in which my actions altered the landscape was to make light. The ground became luminous, and the central tech element, overhead power lines bearing lamps, started to glow.

Aside from the power lines, there were a few other signs of human activity; small, round haystacks, overturned carts, white-chalk paths, and some fences. The fences unnerved me. The game was gradually leading you back to the human race, and the designers had chosen to use the division of land as an icon to represent that journey - land that at the start of the game was entirely untouched and empty. Later, I could see the story they were telling there - a condensed historical narrative that shows enclosure leading us to industrialisation and industrialisation leading us to the cities - but at the time I felt like I was wandering the Ridgeway in the little hours again.

It was about light, this little nightscape level. The scene in the city before it began showed a streetlamp flickering; the city is breaking. At the start of the dream, the turbines we'd seen in the last level set the power flowing, and your actions then made the power flow towards the city - until the end of the level, where the lights began flickering like the one in the city, and the landscape changed into an industrial dystopia, full of smog and twisted pylons. It's dark here, but there's a blue flower blooming in the murk.

So cities are broken and wrong and can only be enlightened by your twee flower power narrative? Right. The snark, I can't help it, I detest rural idylls. :/ I love nature. I love human nature. There's as much of nature in the city as anywhere else.

Part 5 is the most grim, and the one that made me most sceptical of the game's ethos. We're close to the city, in a grey maze of pipelines, pylons and power lines, still lit by those dim orange lights. It's the only part of the game where the environment can hurt you, burning your comet of petals down to almost nothing if you brush against one of the spitting black transformers. And if you manage to open the flowers without touching any of these obstacles, what happens? These tech features untwist and become sleek and silver, they can't hurt you any more and - this is what really killed me - the orange lights are replaced with white CFL mercury bulbs.

*headdesk* Even the CCC (and I am no great fan of the CCC) urge people to, if they care about the environment, stop faffing about plastic bags and lightbulbs and start lobbying your government to stop airport expansion and close coal plants. flOwer is taking the other path, describing ecological problems and reducing them to the consumer question of which object is better than which other object and, oh, it's all down to you, you directing your cloud of flowers, you making little changes one by one. Even if you see the flower cloud as a group of individuals rather than as an avatar of a single individual player, it's still a horribly flawed way to talk about environmentalism, or even energy efficiency - they're not individualist issues, they're problems that start at the top and can only be tackled on a grand scale. And if you are going to do anything about it as individuals? I'm reminded of the woman who organised a disruption of Drax, the huge coal plant in northern England: she spoke afterwards about how easy it had been, and how few people it would take to inconvenience the place on a regular basis.

But flOwer is, itself, a consumer product; it might be odder if it didn't portray efficiency and environmentalism in consumerist terms. It's a beautiful picture of 'being the change', so long as you don't try to apply it to the real-world problem they're describing.

The fifth level ends at the gates of the city, so by the time the sixth began, I was already in full-on sceptic mode. We're in the city now. What we're changing with our actions is the city - filling it with colour, clearing out the wreckage, opening the gates. It seemed like that dualism again, the rural idyll entering on the urban dystopia and Making It Better. There are no people in the city. You don't have to worry about gentrification, or any of the other creepy human implications that creep in when you start Making Cities Better. flOwer's hate-on for the high-rise is all well and good, and you know I believe in a forest called London, but the elevation of the floral over the urban did not move me.


The more I think about it, the more I realise that I could have read it all in a more positive way, but the lack of people to centre that reading around makes it hard to do. I instinctively side with the city in all its dirty chaos. I'd ask for a game where the urban invades the rural, unravels its twists and leaves it sterile and overgroomed or not at all; but that game is called The Real World.

Friday, January 11, 2008

*headdesk*



[source]

This is, of course, the same Australia that banned incandescent lightbulbs! while remaining the per-capita most polluting nation on earth.

Meanwhile the UK government has joined in with the lightbulb ban, while adding a third runway to Heathrow Airport and building our first new coal-fired power station in decades. Yay, governments care about climate change!

Friday, November 09, 2007

Seven Reasons Why The Campaign Against Climate Change Is Good For A Laugh

[or, Selected Notes from a Mass Meeting, with Panel, held at Friends House on November 8th.]

1. It made consumerism feel like a sort of black magic. At one point in the floor session, John Sauven's reply to a questioner included the words 'We mostly exceed our fair carbon ration even if we don't fly, and I won't embarrass you by asking if you do fly...' Total Heroes moment there, hand gesture and all. Flying, for Christ's sake, what could be more magical than that? We were told, in a variety of different ways, that emissions in the developing world are not increasing and ours are not decreasing, that we're merely outsourcing our own consumption - having the things we use made on the other side of the world, where it will create even more inefficient mess. (The Moonbat helpfully added that we wipe our asses on trees shipped over from Brazil). I own more books and more changes of clothing than any medieval queen, you know? And when Sauven said all advertising is pornography and that industry should be ended...we're dipping back to before economics, back to objects with moral dimensions, back to magic as if we never left.

At the CCC's heart is the belief that this way of living is going to radically change our world, probably destroy vast swathes of it. The government's target is for a 60% cut in emissions by 2030; apparently this target was pegged not by science, but by the CBI - science suggests that to avoid runaway warming we need to cut emissions by 90% as soon as we possibly can.


2. The Moonbat. The Moonbat! He's a lovely voice - even pronounces 'solution' correctly, and vanishingly few people can do that without sounding like an utter twat. I wrote down some of the things he said;
"As an environmentalist I quite like pain. We all thrash ourselves with nettle leaves in the morning before breakfast."

"I don't care very much about trawlermen."

"I was a great supporter of the Stern Report, until I read it."

"Microgeneration requires ambient energy, and people avoid living in places with high ambient energy - the tops of mountains, the middle of the Sahara desert, or several hundred miles offshore..."

"There are only three questions [about stopping climate change] left; if not now, then when? If not here, then where? If not us, then who?"


[as with almost all nicknamage, I call him the Moonbat because I love him, really I do.]


3. Everything they were talking about - about shutting down Drax again, about supergluing people to the Shell HQ, about taking to the streets on December 8th, about building a mass movement, about the failure of the million-strong Stop The War campaign - is directly tied to the meaningless of civic life in the UK. These people, driven people who know their science, who know what has to be done, who care so deeply about the preservation of life and of wellbeing and even of our crazy magic economy - cannot do anything to influence the course of events other than by putting a tick in a box once every five years, and by supergluing themselves to Shell and maybe writing a few letters here and there. Meanwhile, government climate targets are set by the CBI.

This is why we need to move towards direct democracy as soon as we possibly can.

[addendum: a recent Moonbat piece on this very subject.]


4. The repeated allusions to 'total war'. If stopping cimate change were the overriding priority of our society, we would, as happened in the USA right after Pearl Harbour, rapidly turn our entire economy towards that priority. (The Moonbat in particular was confident that we haven't lost this one yet, and he firmly believes that Europe, if Europe so wanted, could be generating all its power from renewable sources within a few years.)

Could we? Would we? That was sixty years ago. That was a world ago. That was back when we actually made things here, back before we substituted real economic growth for the City boom, back when such efforts didn't require renationalisation and imported labour, back when dissent was a different beast. It's really weird, from here in the magic carpet world, to listen to people harking back to long-gone efforts as if it could ever be the same again.


5. The confidence in carbon rationing. It's the only fair way of making cuts, sure. It also wouldn't work, wouldn't last, wouldn't be secure, and would be extremely morally iffy.

There were 600 people in Friends House that night, some there because they cared, some there because it was free and interesting. Given carbon rationing, how would we have 'paid' for the lighting and ventilation? Would the organisers bear the burden, or would all the attendees share in it? How about other public events - bonfires, for instance. And who picks up the tab for your copy of the Metro? These are tiny things, but they add up - would rationing only cover large indiscretions like food miles and flight? Or would it cover everything? If the government builds a new hospital, who covers its power use? Patients, taxpayers, who? For individual consumers, out there going places and buying things, rationing would work. Consider it on a social, community level and it shatters.

We're used enough to chip and pin, right? But there's always the odd granny out there who doesn't get it; people who don't use cards, or don't know their PINs, even some who can't use them due to disabilities. My teenage brother has only just got his first one, and still goes to the bank counter because he's shy of ATMs. Carbon rationing would have to be used by everyone; it would have to be simple enough and secure enough for, at the very least, everyone in Europe to be able to use it, no getouts for disability or incomprehension or unwillingness.

And what happens if someone urgently needs something - a meal, an ambulance, a morning after pill, a ride home - and finds they have no carbon ration left?

And then it has to be secure, and those who calculate the carbon costs must be accurate. I'm not even going to go there.


6. Crowd demographics. I'll tell you a secret; I'm tired of gender. I'm fed up of it, it's exhausting me, I'd like to see it abolished, and I wish I could put it down, but I can't, because it has no intention of putting me or anyone else down, and that's the fault of people like the CCC, and just about everything else I walk into.

There were, we were told, 600 people at the meeting; all but perhaps a dozen were white. I'd hazard that the gender split was dead even. Where that got interesting was when the floor was opened at the end (nb: not like that, though the reference is appropriate) - of those, we'll call it 20 people, who raised their hand to put forward a question, I counted only three women, and only two not-white men.

Even on the far left, political discussion is still all about Mr Special White Guy.

Why? Why the crap do vast numbers of women enter that political space as listeners, and then not even attempt to contribute? And why - even after being challenged about this last year at Conway Hall, by a fantastic black lady from the floor - do the CCC organisers seem oblivious to the whole race/gender thing? They were speaking of building mass movements, of the pressure from the street that had brought social changes in the past - how the heck are they going to get that if they've come up with a way of having meetings that gives access [almost] only to Mr Special White Guy?

No, it's not their fault - it seemed to be like any other white boys' club, with questions taken from men they knew, men with clipboards, men from thinktanks, men of science, men with opinions, men who knew other men. It's interesting how the gender split among the organisers (all white, except the West London rep lady) worked out; there were three male panellists - two campaigners (the CCC head and the Greenpeace head) and a writer - while the compère, the Climate Camp (ie. direct action) head, at least half of the local London organisers, and (as far as I could see) all the people carrying microphones around were women. As if the boys are meant to talk about the big ideas while the girls do all the work. I've heard this one before. It's not the CCC's fault, but it's their problem and they haven't a hope in hell of building any kind of popular movement without fixing things so they have a room that at least looks like London and sounds like London.

(The unbearable whiteness is echoed on the other side of the same coin, in the UK's new religious movements - not the same thing as the green movement, but there's a hefty overlap. I touched on that a little bit here, not that that post is recommended reading, being as long and rambly as it is, but hey.)


7. John Sauven. He's a really special white guy. He even started a sentence with 'The cost purely from an American perspective -' (No, of course he's not American, and I doubt he's ever lived or worked there, he's just making shit up). He also said 'Money isn't a problem - the world is awash with money.' No, really, who the fuck are you and what planet are you from?

A lot of suggested emissions cuts are based on European metropolitan privilege; the Moonbat cheerfully announces that the Sahara gets 15 hours of sunlight a day so we could just go run a 4500-mile DC power line to it and - Maybe he's forgotten that it's not his desert? (I actually doubt it has escaped his mind - more likely he thinks it would enrich the region, because the oil markets have totally proven how that works - but it wasn't something he touched on). Individual cuts also work for us but not them; while we develop ever more fuel-efficient cars, our secondhand gas guzzlers, like so much of our secondhand clothing, get shipped to Africa and sold on to people who've never had cars before, people who really benefit from having cars.

People like John Sauven need reminding that not everyone can be Mr Special White Guy like he is.



I've every intention of continuing to support the CCC, and I'll likely be outside the US Embassy with a placard on December 8th, but they remain in blissful single-issue obliviousness to their place in the world.